Competition Overview
- Placement: Top 16 of 682 University Teams.
Details
This was an international competition hosted by Tencent where we trained reinforcement learning agents to play Honor of Kings, their video game. Teams from across the world competed online, and the event pushed us to refine our agent design, training setup, and evaluation strategy under a very competitive timeline.
One of the hardest parts for me was that most of the documentation and instructions were written with Chinese-language speakers in mind. I had to rely on my teammates and Google Translate to make sense of the more technical RL details, which made the experience challenging but also a good lesson in persistence and teamwork.