Brawl Stars Reinforcement Learning
I'm building a reinforcement learning agent that plays the mobile game Brawl Stars at a competitive level, paired with a computer-vision pipeline that reads game state straight from raw frames.
- Wrote a custom vectorized simulator that mirrors Brawl Stars' mechanics so I can run huge batches of matches in parallel instead of being bottlenecked by the real game.
- Training the policy with Proximal Policy Optimization (PPO) — roughly 450 million simulated matches per training run.
- Documenting each stage of development in a YouTube series, which has passed 500,000 views.
Full write-up GitHub YouTube series
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